Wind Valley

A personal environment scene created in Unreal Engine 5, focused on large scale landscape composition.

This scene started from an older concept I made over a year ago, when I wanted to create a natural environment using mostly rocks, trees, foliage, and atmosphere.

For the final scene, I pushed the rock work in a more modular direction so I could practice sculpting reusable rock pieces and combine them into larger canyon shapes. I also used this project to test Nanite foliage.

The sky was created using the Ultra Dynamic Sky plugin.